3D Software Engineer

Job description

About INDG

At INDG we develop technology that enables engaging, hyper-realistic digital product experiences. Our goal is to make "every product playable", by combining the science of technology with the artistry of computer-generated content. Our offices are in Amsterdam, Bucharest and New York. Clients include Adidas, Yamaha, Ralph Lauren, Electrolux, and Philips.


Our CG artists, interactive designers, and developers focus on creating virtual versions of our clients' products, so lifelike it feels like you could reach out and touch them. Our culture brings together creative, tech and business individuals. It’s a heady cocktail that keeps us inspired, empowered and passionate.


What’s Grip?

Grip supports brands to cope with the fast-accelerating challenge of the exponential grow and need for content. Grip is web-based software that automatically generates visual content. It’s based on photorealistic 3D, capitalising on INDG’s twenty-year-long experience in that field. 3D is good because once your beer or your juicer or your rocket is on Grip, it can be used and re-used for multiple media: images, videos, iOS apps, and such.


What will you be doing?

  • Write Image manipulation , tack images on top of each other
  • General graphics related moving things inside a browser
  • Web based graphic demos
  • Shader Development
  • Graphical rendering

Job requirements

Would be amazing if you have

  • 6+ years of experience in the similar position
  • Experience in TypeScript/Javascript, Shader Languages (various)
  • Experience in OpenCV, CUDA/OpenCL, Canvas, WebGL, WebAssembly, (optional OpenGL, WebGPU)
  • Solution-focused thinking and an ownership mindset
  • Positive and open-minded style of communication
  • Degree in Computer Science or Engineering or similar field
  • Upper-Intermediate English level 


About the hiring procedure

Please submit your application via the link provided. For any further questions please contact our HR department via jobs@indg.com.