PBR-/Realtime Artist

Job description

At INDG, we are looking for an enthusiastic PBR-/Realtime artist that can individually produce high quality models based on 3D-model input and reference renders and add those to the existing libraries.


INDG has been involved in various realtime solutions for leading global brands, where users can interact and engage with our clients’ products, that have been made fully playable. We are looking for a seasoned artist with an eye for detail who is used to creating PBR-set-ups and is familiar with different realtime platforms like Unity, Sketchfab and for instance Three.JS.


About INDG

At INDG we develop technology that enables engaging, hyper-realistic digital product experiences. Our goal is to make "every product playable", by combining the science of technology with the artistry of computer-generated content. Our offices are in Amsterdam, Bucharest and New York. Clients include Adidas, Yamaha, Ralph Lauren, Electrolux, and Philips. Our CG artists, interactive designers, and developers focus on creating virtual versions of our clients' products, so lifelike it feels like you could reach out and touch them.


Our culture brings together creative, tech and business individuals. It’s a heady cocktail that keeps us inspired, empowered and passionate.


What’s Grip?

Grip supports brands to cope with the fast-accelerating challenge of the exponential grow and need for content. Grip is web-based software that automatically generates visual content. It’s based on photorealistic 3D, capitalising on INDG’s twenty-year-long experience in that field. 3D is good because once your beer or your juicer or your rocket is on Grip, it can be used and re-used for multiple media: images, videos, iOS apps, and such.

Job requirements

What will you do? 

  • Work with our latest Automotive 3D models, and create low-poly models thereof to prepare them for usage in online configurators
  • Make bikes configurable with a vast array of new parts and accessories
  • Create various prefabs and logic setups for parts and packs
  • Investigate and create new shaders & materials to continuously improve the look and feel of the models


Would be amazing if you have:

  • 5-7 years’ experience working on AAA games as a modelling or material/rendering artist
  • Experience in market leading game engines (Unreal, Unity) and the various data structures within - focused on (low poly) meshes and materials
  • Outstanding references working on AAA game asset creation with a focus on geometry reduction, material setup as well as baking and optimization of realtime models 
  • Understanding of data flow from DCC applications (eg. Max, Maya, Houdini, Blender) into game engine
  • Strong modelling skills: 
    • Ability to model low poly objects
    • Understanding of mesh topology 
    • Profound experience in mapping low poly models to a (HD) source model 
  • Strong materials / lighting skills:
    • Experience with PBR texture & material creation workflows for realtime use
    • Fluent in usage of tools like Substance Suite, Marmoset Toolbag or similar 
Bonus: experience with Web / Mobile based scene preparation and the technology and data formats used (eg. glTF, USDZ, ThreeJS, Babylon, ARKit)


What we offer

Remote option possible! 


With the role being located in either the heart of Amsterdam or Bucharest, our environment and our creative space are very important to us. Furthermore, we offer a competitive salary, paid annual leave, get fit schemes, darts, fruits, snacks, and dinner options each evening those staying later than working hours. We hope to make use of the office-related benefits as soon as the current Covid measures allow this!


How to apply

You can apply via the link below. Please be aware that we ask you to send your CV and portfolio along with your application. For any questions, don’t hesitate to reach out to our People Team via jobs@indg.com